![]() This puts it in an envious spot in the metagame as a blanket check to a wide variety of threats. Since Steel-type Pokémon were only introduced in Generation 2, the only Steel-type Pokémon present are a small handful of Pokémon that were retconned over the years (Magneton, Alolan Dugtrio, Alolan Sandslash) and the newcomer Melmetal. Melmetal (and its pre-evolution, Meltan) is the only Pokémon not to appear in the original Pokémon games that is present in LGPE. Status is also manageable through smart switching and exploiting type-based immunities, in addition to Rest on Pokémon that won't be 2HKOed. This means Thunder Wave, Will-O-Wisp, Toxic, and other status-inducing moves are frequently thrown around, putting pressure on an opposing Eevee-S to clear them without getting KOed first. Finally, there are many users of status-inducing moves (including Rest), but there is only one way to cure it: Eevee-Starter's move Sparkly Swirl. Preventing Stealth Rock from going up at all is a huge advantage in a switch-heavy metagame. This lends itself to a sort of cat-and-mouse game between users of Taunt and other Pokémon that check Stealth Rock users, and between the users themselves. In addition, Stealth Rock is present in the game, but there is no form of hazard removal, which means it's up for good once it is set up. However, since there are no other items that can be used, there is no opportunity cost to bringing multiple Pokémon that are able to Mega Evolve and picking which Pokémon to Mega Evolve based on the matchup at hand. In order to emulate this on Pokémon Showdown, the Pokémon must be "holding" its Mega Stone. To begin with, since there are no held items, in-game Pokémon Mega Evolve while having the correct Mega Stone in the player's bag. Those omissions and the addition of Melmetal both cause and highlight some interesting quirks in the fabric of the metagame. ![]() All of these changes lend a closer comparison to a less-buggy RBY OU, as opposed to just a cut-down USM OU. To go along with those deletions, a significant portion of moves introduced in later generations were removed from the games, with some exceptions. In addition, the only Pokémon allowed currently are the original 151 Pokémon (minus Mewtwo, including Alolan formes and Mega Evolutions), with the small but significant addition of Meltan and Melmetal, both obtainable from Pokémon Go. Standard competitive elements present for over a decade in most Pokémon games such as items, abilities, and EVs are all missing from LGPE. The first major difference between LGPE OU and normal USM OU is the long list of omissions from the games. The metagame is based off of the "Normal Rules" in-game, which is played at Level 50, with no stat boost from Candies. Let's Go Pikachu & Eevee OverUsed, or LGPE OU, aims to distill the competitive elements present within these games down to a more manageable and accessible format, bringing together the quirks and unique mechanics present with traditional Smogon clauses and balancing. In addition, Game Freak has gated some aspects of competitive play through either time (soft resetting for starter nature, obtaining 400 Meltan candy in Pokémon Go when you can get roughly 70 per week max) or money (Mew is a Pokéball Plus exclusive and cannot be soft reset to obtain a good nature). There is still a PvP battling system, and the underlying battle engine is extremely similar to the Generation 7 games. ![]() However, just because the games were aimed at a more casual market, that doesn't mean there aren't competitive elements within. ![]() Building upon the smash hit Pokémon Go, LGPE aims to bridge the gap from the mobile market to the console market. Let's Go Pikachu and Let's Go Eevee are Nintendo and Game Freak's first foray into a more casual market for non-spinoff Pokémon games.
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